void main(){ vec3 c =black; float k = kale(uv(), PI2); float f = vrmf(vec2(k * .5 - speed.y * .1 , phi() * .1 - speed.x * .1) , 1); c += hsv2rgb(vec3(f, .75, .75)); gl_FragColor= vec4(c, 1.0); }