void main(){
vec3 c = black;
c += step(.5, snoise(vec2(phi()+snoise(uv()), phi()-speed.y*.1))) *orange;
c += step(.5, snoise(vec2(phi()+snoise(uv()*1.2), phi()-speed.y*.1))) *orange;
c += step(.5, snoise(vec2(phi()+snoise(uv()*1.4), phi()-speed.y*.1))) *orange;
gl_FragColor= vec4(c, 1.0);
}