void main(){
    vec3 c = teal;
    float f = voronoi(vec3(uv() * 4., speed.x * .1)).x;
    c = mix(c,  hsv2rgb(vec3(pow(f, 5.), .8, .7)), step(fract(f * 1.), .9));
    gl_FragColor= vec4(c, 1.0);
}